Post by Skipper on Oct 20, 2008 17:27:18 GMT -5
(I kept most of the bio the same, though I did make a few changes here and there for a bit more description.)
Name: Shor Tydesong / Skipper of Otters
Age: 28
Gender: Male
Species: River Otter
Marital Status: Single
Position and Home: Although Skipper and his crew spend much time around the River Moss, and various parts of Mossflower, Skipper prefers to spend most of his time in Redwall, enough so that he can safely call it his home.
Strengths: Firstly, Skipper is a skilled fighter, and with various weapons. Like all otters, he is quite talented with a sling and stone, and the typical otter javelin, but through experience, he has gained the ability to handle just about any weapon effectively. Of all weapons, he prefers his walking stick, able to wield it with deadly effect when necessary. Although an effective weapon, his walking stick is useful for plenty of purposes -- he ofttimes says that a walking stick has a million an' one uses.
Skipper is a meticulous mind when it comes to warfare, thoroughly analyzing almost every angle of a situation when greeted with one, though he is not without his flaws.
Weaknesses:Because of an unfortunate accident that occurred in his youth, he has a strange mental condition that causes him to lose consciousness at any random time, usually once every six or eight days. This spontaneous loss of psychological awareness (random fainting) is obviously a large problem, which cannot be fixed. When this does happen, he'll remain unconscious for almost any amount of time, ranging from minutes to half a day.
Another weakness of his is his tendency to hesitate. He can attempt to think something through more than necessary, and thereby miss out on an opportunity. He never seems to make any sort of decision immediately, and will be too cautious at times. It is for this reason that he strives to keep his habitual analysis of every little detail around him out of such social situations as conversation.
One major flaw of his is his prejudice toward vermin. He hates vermin, and finds much difficulty in accepting the possibility of the existence of 'good vermin.' Despite his many efforts to consider such creatures ones with an ability to undergo a change of heart, he simply cannot bring himself to accept such a possibility as truth.
Alignment: Good.
Appearance: Skip stands at about 5'10 (if we are using the same height system as Legacies), a bit shorter than the average otter. Despite this, he is a very strongly built, stalwart otter.
His large frame is covered in dark brown fur, like most otters, with light brown fur on his belly, and the lower half of his face, the light brown fur fading nicely into the dark brown fur, which covers his back, tail, paws, most of his head, and the upper half of his face. His eyes are a strange sort of green-blue color, whose gaze never seem to waver. Somebeasts think him strange for this particular trait, as he never fails to look a creature in the eyes, but he has never noticed, as it is rather difficult to look oneself in the eyes -- mirrors aren't too common in Mossflower. Unlike most otters, Skip has no tattoos whatsoever, for sentimental reasons that change each time he's asked. The only significant scar he has is one that cuts across his paw.
Having been raised in the Snowy North, he finds the Mossflower climate to be uncomfortably hot -- more so than what he is accustomed to -- and often wears a sleeveless, dark blue tunic, and even darker blue trousers. About his waist is a sling which acts as a belt, and covering his footpaws are two, black boots. When the season of Winter arrives, he wears a long-sleeved white tunic, which he also wears when he decides to dress nicely, though the rest of his outfit usually remains the same regardless of the season. He also wears the occasional kilt, a traditional piece of clothing of his previous home in the North.
Personality:Skip is a friendly, gentle, caring, good-hearted, so-on-and-so-forth kind of otter. He greatly enjoys playing with the Dibbuns of Redwall Abbey, being somewhat of a Dibbun at heart, himself. Had he lived at Redwall when he was a Dibbun, he would have likely led the D.A.B.
He is very cautious, and hesitates when it comes to most matters. Helping and/or protecting another beast is not one of those matters. He does not tolerate cruelty of any kind, and can be driven to a near-bloodwrath sort of state if he sees a beast being cruel to another, depending on the level of cruelty. He himself would never consider being cruel toward another beast, regardless of the situation.
He tries to avoid fighting, but sometimes it is inevitable, and when a conflict reaches that point, he forsakes all gentleness and hesitation. Even so, he will not cross the line into cruelty unless driven to do so, but there is an immeasurably small possibility that he would ever -- rather, could ever -- be driven to cross such a line.
History:Shor was found and adopted by his father, who, at the time, was walking along the shoreline. He (Shor's father) was surprised to find an infant otter playing the water alone, with nobeast anywhere to be seen. He cared for the little otter for days, never leaving the area, but nobeast came. Unable to find the parents, he adopted the young otter as his own. He named him Shor, and when asked why, he explained, "'cos that's where I found him!" Spelling aside, the name was accepted.
Shor was raised in the Northlands, and often aided in defending his family's home. When he had little or nothing to do, he would wander around, doing nothing in particular; watching clouds pass by, playing in snow, and humming improvised melodies as he idled about.
One day, he wandered off too far, and became lost. While trying to find his way back to his house, he accidentally slipped, and struck his head on a rock, several feet below where he stood, at the foot of a small "cliff," as he described it. Not long afterward, his father, who had been searching for Shor and heard him yell as he slipped, found him laying in patch of snow, which had turned red from blood. Quickly, he took Shor back to his house, where his mother, a healer, was fortunately able to save the young otter. Unfortunately, she was unable to prevent him from passing out every few hours. As he grew older, Shor's condition grew better, slipping into unconsciousness less frequently.
Eventually, when he was able to go a few days without passing out, he left home for the legendary Redwall Abbey. As it happens, he met the Skipper of Otters before arriving at the Abbey, and the two immediately struck up a friendship. For the next few seasons, Shor worked alongside Skipper, helping with various tasks, most of them involving helping some abbeybeast or traveler. One particular day, one otter of the crew reported a wounded fox lying somewhere in Mossflower. Immediately, Skipper went, along with the crew, to help the apparently wounded creature. He found the vixen lying next near River Moss, badly hurt and in need of a healer. Quickly, he carried the creature to the Abbey, where the Infirmary Keeper restored the vixen to health. Nobeast was allowed to enter the room while the Infirmary Keeper worked. One night, when the Infirmary Keeper had left to speak with the Abbot, Skipper, being the caring otter that he was, entered the Infirmary to check on the vixen. Her eyes were closed, and he assumed the vixen asleep. He turned his back to leave, when suddenly the vixen drew a dagger she had managed to hide from the Infirmary Keeper, and thrust the blade into his back. Shor, and the Infirmary Keeper had been walking up the stairs to the Infirmary, discussing what herbs the Keeper needed, and where to find them. Both witnessed the murder. Shor watched with a shocked expression as Skipper fell, a dagger hilt protruding from his back. Rage filled him in seconds, and he stormed through the door, oblivious to everything except the vixen. She drew the dagger, and thrust it at Shor, intending to kill him, but, to her horror, he grabbed the dagger by the blade, and yanked it from her grasp. Knowing better than to stay, the vixen dashed past Shor and the Infirmary Keeper, intending to escape. The vixen ran frantically, the Infirmary Keeper close behind, to the top of the south wall, but slowed down all too late, and tripped over the side of the wall, plummeting to the ground below. The Keeper, not knowing what to do, went to find the Abbot and the otter crew. They entered the Infirmary to find Shor weeping over his friend, whom had departed to the Dark Forest. Then came one of those moments when Shor lost consciousness. The Infirmary Keeper took advantage of the moment, and dressed the wound Shor had recieved from grabbing the dagger by the blade. It was midday, the next day, when Shor awoke, and left the Infirmary to find the otter crew preparing their leader's funeral. It was then decided by the otters that Shor would take his friend's place as the new Skipper of Otters. It didn't take long for him to recover from the loss of his friend, and he became resolute, determined to make it up to his friend. He now lives an over-all peaceful life, spending much of his time at Redwall Abbey, as the Skipper of Otters.
Codeword Martin the Warrior
Name: Shor Tydesong / Skipper of Otters
Age: 28
Gender: Male
Species: River Otter
Marital Status: Single
Position and Home: Although Skipper and his crew spend much time around the River Moss, and various parts of Mossflower, Skipper prefers to spend most of his time in Redwall, enough so that he can safely call it his home.
Strengths: Firstly, Skipper is a skilled fighter, and with various weapons. Like all otters, he is quite talented with a sling and stone, and the typical otter javelin, but through experience, he has gained the ability to handle just about any weapon effectively. Of all weapons, he prefers his walking stick, able to wield it with deadly effect when necessary. Although an effective weapon, his walking stick is useful for plenty of purposes -- he ofttimes says that a walking stick has a million an' one uses.
Skipper is a meticulous mind when it comes to warfare, thoroughly analyzing almost every angle of a situation when greeted with one, though he is not without his flaws.
Weaknesses:Because of an unfortunate accident that occurred in his youth, he has a strange mental condition that causes him to lose consciousness at any random time, usually once every six or eight days. This spontaneous loss of psychological awareness (random fainting) is obviously a large problem, which cannot be fixed. When this does happen, he'll remain unconscious for almost any amount of time, ranging from minutes to half a day.
Another weakness of his is his tendency to hesitate. He can attempt to think something through more than necessary, and thereby miss out on an opportunity. He never seems to make any sort of decision immediately, and will be too cautious at times. It is for this reason that he strives to keep his habitual analysis of every little detail around him out of such social situations as conversation.
One major flaw of his is his prejudice toward vermin. He hates vermin, and finds much difficulty in accepting the possibility of the existence of 'good vermin.' Despite his many efforts to consider such creatures ones with an ability to undergo a change of heart, he simply cannot bring himself to accept such a possibility as truth.
Alignment: Good.
Appearance: Skip stands at about 5'10 (if we are using the same height system as Legacies), a bit shorter than the average otter. Despite this, he is a very strongly built, stalwart otter.
His large frame is covered in dark brown fur, like most otters, with light brown fur on his belly, and the lower half of his face, the light brown fur fading nicely into the dark brown fur, which covers his back, tail, paws, most of his head, and the upper half of his face. His eyes are a strange sort of green-blue color, whose gaze never seem to waver. Somebeasts think him strange for this particular trait, as he never fails to look a creature in the eyes, but he has never noticed, as it is rather difficult to look oneself in the eyes -- mirrors aren't too common in Mossflower. Unlike most otters, Skip has no tattoos whatsoever, for sentimental reasons that change each time he's asked. The only significant scar he has is one that cuts across his paw.
Having been raised in the Snowy North, he finds the Mossflower climate to be uncomfortably hot -- more so than what he is accustomed to -- and often wears a sleeveless, dark blue tunic, and even darker blue trousers. About his waist is a sling which acts as a belt, and covering his footpaws are two, black boots. When the season of Winter arrives, he wears a long-sleeved white tunic, which he also wears when he decides to dress nicely, though the rest of his outfit usually remains the same regardless of the season. He also wears the occasional kilt, a traditional piece of clothing of his previous home in the North.
Personality:Skip is a friendly, gentle, caring, good-hearted, so-on-and-so-forth kind of otter. He greatly enjoys playing with the Dibbuns of Redwall Abbey, being somewhat of a Dibbun at heart, himself. Had he lived at Redwall when he was a Dibbun, he would have likely led the D.A.B.
He is very cautious, and hesitates when it comes to most matters. Helping and/or protecting another beast is not one of those matters. He does not tolerate cruelty of any kind, and can be driven to a near-bloodwrath sort of state if he sees a beast being cruel to another, depending on the level of cruelty. He himself would never consider being cruel toward another beast, regardless of the situation.
He tries to avoid fighting, but sometimes it is inevitable, and when a conflict reaches that point, he forsakes all gentleness and hesitation. Even so, he will not cross the line into cruelty unless driven to do so, but there is an immeasurably small possibility that he would ever -- rather, could ever -- be driven to cross such a line.
History:Shor was found and adopted by his father, who, at the time, was walking along the shoreline. He (Shor's father) was surprised to find an infant otter playing the water alone, with nobeast anywhere to be seen. He cared for the little otter for days, never leaving the area, but nobeast came. Unable to find the parents, he adopted the young otter as his own. He named him Shor, and when asked why, he explained, "'cos that's where I found him!" Spelling aside, the name was accepted.
Shor was raised in the Northlands, and often aided in defending his family's home. When he had little or nothing to do, he would wander around, doing nothing in particular; watching clouds pass by, playing in snow, and humming improvised melodies as he idled about.
One day, he wandered off too far, and became lost. While trying to find his way back to his house, he accidentally slipped, and struck his head on a rock, several feet below where he stood, at the foot of a small "cliff," as he described it. Not long afterward, his father, who had been searching for Shor and heard him yell as he slipped, found him laying in patch of snow, which had turned red from blood. Quickly, he took Shor back to his house, where his mother, a healer, was fortunately able to save the young otter. Unfortunately, she was unable to prevent him from passing out every few hours. As he grew older, Shor's condition grew better, slipping into unconsciousness less frequently.
Eventually, when he was able to go a few days without passing out, he left home for the legendary Redwall Abbey. As it happens, he met the Skipper of Otters before arriving at the Abbey, and the two immediately struck up a friendship. For the next few seasons, Shor worked alongside Skipper, helping with various tasks, most of them involving helping some abbeybeast or traveler. One particular day, one otter of the crew reported a wounded fox lying somewhere in Mossflower. Immediately, Skipper went, along with the crew, to help the apparently wounded creature. He found the vixen lying next near River Moss, badly hurt and in need of a healer. Quickly, he carried the creature to the Abbey, where the Infirmary Keeper restored the vixen to health. Nobeast was allowed to enter the room while the Infirmary Keeper worked. One night, when the Infirmary Keeper had left to speak with the Abbot, Skipper, being the caring otter that he was, entered the Infirmary to check on the vixen. Her eyes were closed, and he assumed the vixen asleep. He turned his back to leave, when suddenly the vixen drew a dagger she had managed to hide from the Infirmary Keeper, and thrust the blade into his back. Shor, and the Infirmary Keeper had been walking up the stairs to the Infirmary, discussing what herbs the Keeper needed, and where to find them. Both witnessed the murder. Shor watched with a shocked expression as Skipper fell, a dagger hilt protruding from his back. Rage filled him in seconds, and he stormed through the door, oblivious to everything except the vixen. She drew the dagger, and thrust it at Shor, intending to kill him, but, to her horror, he grabbed the dagger by the blade, and yanked it from her grasp. Knowing better than to stay, the vixen dashed past Shor and the Infirmary Keeper, intending to escape. The vixen ran frantically, the Infirmary Keeper close behind, to the top of the south wall, but slowed down all too late, and tripped over the side of the wall, plummeting to the ground below. The Keeper, not knowing what to do, went to find the Abbot and the otter crew. They entered the Infirmary to find Shor weeping over his friend, whom had departed to the Dark Forest. Then came one of those moments when Shor lost consciousness. The Infirmary Keeper took advantage of the moment, and dressed the wound Shor had recieved from grabbing the dagger by the blade. It was midday, the next day, when Shor awoke, and left the Infirmary to find the otter crew preparing their leader's funeral. It was then decided by the otters that Shor would take his friend's place as the new Skipper of Otters. It didn't take long for him to recover from the loss of his friend, and he became resolute, determined to make it up to his friend. He now lives an over-all peaceful life, spending much of his time at Redwall Abbey, as the Skipper of Otters.
Codeword Martin the Warrior