Post by Skipper on Apr 23, 2009 18:39:55 GMT -5
((The following article was found in redwall.wikia.com/wiki/Redwall_Wiki. All future articles will posted in the Abbey Records will be derived from the same site. Thank you, copy/paste. ))
"Martin the Warrior was the co-founder of Redwall Abbey along with Abbess Germaine. Martin, was known as being the Abbey's backbone, and he has remained so even after his death. His spirit has appeared to numerous young creatures while the Abbey was in a time of great need.
Martin was born in a cave along the North Shores to Luke the Warrior and Sayna, and named after his paternal grandfather. After Sayna was murdered by Vilu Daskar, Luke gave Martin his sword and sailed off on the Sayna in search of revenge. Martin was then raised by his maternal grandmother, Windred. As a young mouse, Martin was headstrong and even a little rebellious, sometimes resenting that his older friend Timballisto lead the tribe rather than Martin--consequently Martin would often push at Timbal's authority. On one such occasion, Martin traveled needlessly far from the caves and began chopping at driftwood with his father's sword, reasoning that he could not be scolded too harshly for bringing back firewood. Windred came out after him and started to chide him, but a patrol sent by Badrang arrived on the scene. Martin tried to fend them off, but he was struck unconscious and his sword was stolen. He and Windred were chained to a long line of other captured beasts and marched off to be slaves at Fort Marshank. Windred died along the way, effectively leaving Martin an orphan, though Luke's death probably occured after Martin's capture.
Eventually, he escaped with the help of the mousemaid Laterose of Noonvale, her brother Brome, a squirrel Felldoh and their mole friend Grumm Trencher. Laterose,
Grumm, and Martin journeyed to Noonvale, Rose's home (running into such obstacles as the Highbeasts, the Mirdop family, a gang of lizards and a bunch of savage squirrels, the Gawtrybe) and returned with help to fight Badrang. When Badrang saw hope was lost, he dove for the tunnel Grumm had dug, and attacked the mole. Rose tried to distract Badrang and save Grumm's life by jumping on the Tyrant and hitting him with her loaded sling, but he threw her against the far wall, resulting in an instantaneously fatal concussion. When Martin saw this he was overcome by a fierce rage and became unstoppable in his pursuit of Badrang's death. He stabbed the stoat in the heart with his father's sword and took it back from him. Grieving, Martin journeyed south into Mossflower Woods.
He wandered by chance into the domain of Kotir and Verdauga Greeneyes, where he was arrested by Greeneyes' soldiers for carrying a weapon, which was outlawed by the wildcats. Martin resisted every step of the way as he was dragged into Kotir and brought before a bedridden Verdauga. Verdauga decreed that Martin not be killed, as the law stated, but that he should be thrown in the dungeons to "cool his heels" a while. Verdauga's daughter Tsarmina Greeneyes was outraged by the decision and broke Martin's sword, ordering that he wear it about his neck as a mark of shame. Martin was taken away, but he vowed that he would slay Tsarmina. Martin languished in prison for the rest of the winter, but that spring Gonff the Mousethief joined him in jail. They escaped soon afterwards with assistance from the Corim.
He then journeyed to Salamandastron with Dinny, and Gonff. On the journey they met Log-a-Log Big Club on the Great South Stream, and his ship Waterwing got the travelers as far as Bat Mountpit. They reached Salamandastron where Boar the Fighter forged Martin a new sword onto his father's old hilt. During a battle between Boar the Fighter and his enemy Ripfang they stole the corsair's ship, Bloodwake and Log-a-Log Big Club navigated it up the River Moss back to Mossflower Woods. An old tribe member of Martin who had been enslaved on the Bloodwake, Timballisto, found Martin's old battle armor.
On his return to Mossflower, Martin and the Corim confronted Tsarmina, demanding that she end her reign of tyranny. When she refused, the Corim laid siege to Kotir. As the fortress was flooded and demolished by ballistas, Martin, in full armor, sought out Tsarmina as she escaped the flooded and disintegrating stronghold. They battled savagely and without quarter, and Tsarmina struck down Martin twice. Each time, he rose and fought again despite the severe wounds the wildcat inflicted on him. He was eventually able to drive her back into the lake where she drowned, but he collapsed unconscious minutes later, so close to death, that he was talking to the deceased Boar the Fighter at the gates of Dark Forest. He was found by Gonff, Dinny, and Timballisto, who brought him back to Brockhall for healing. However, it took twenty days before Martin regained full consciousness and he was still weak after that. Under the care of Bella and the Loamhedge mice, he did eventually make a full recovery.
With peace in Mossflower, Martin willingly joined in seeing Abbess Germaine's dreams of an Abbey to reality. Martin proved himself a natural leader in peace as much as war, and was known to be the backbone of the Abbey. When a hedgehog from the Northlands named Trimp arrived one summer and mentioned Luke, Martin journeyed to the North Shores to learn about his father's life. After this, he gave up warfare and had his sword affixed to Redwall's weather vane. He brought back from the Northlands a tapestry of his grandfather, which was eventually expanded into a tapestry of himself. The tapestry is hung in Great Hall.
Martin was known to have gone on at least one more quest, possibly alone, after the construction of Redwall Abbey.
After he died, he was buried underneath the stairs that connect Great Hall and Cavern Hole within the Abbey. Though Martin never married and left no blood descendents, his spirit has often guided Redwallers.
Although Martin died long ago, his spirit still survives and he has often acted as a guide to creatures of the Abbey, usually its future Warriors, Abbots, and Abbesses. Usually, he comes in dreams and will present the young creature with a riddle or puzzle of some sort that they must solve. At other times, he guides other creatures in the aid of the warrior, as when he lead Simeon to give Dandin his sword. Martin will also speak in moments of crisis and give his charge some vital instruction to save their life. Since his death, Martin has influenced over a dozen Abbeycreatures, including Matthias, Deyna, and Mariel. He also saved a badger lord in the throes of Bloodwrath, though he was far from the Abbey. After Martin II became Abbey Warrior (also "Champion") Martin the Warrior was reffered to as "Martin the Ancient Warrior"."
"Martin the Warrior was the co-founder of Redwall Abbey along with Abbess Germaine. Martin, was known as being the Abbey's backbone, and he has remained so even after his death. His spirit has appeared to numerous young creatures while the Abbey was in a time of great need.
Martin was born in a cave along the North Shores to Luke the Warrior and Sayna, and named after his paternal grandfather. After Sayna was murdered by Vilu Daskar, Luke gave Martin his sword and sailed off on the Sayna in search of revenge. Martin was then raised by his maternal grandmother, Windred. As a young mouse, Martin was headstrong and even a little rebellious, sometimes resenting that his older friend Timballisto lead the tribe rather than Martin--consequently Martin would often push at Timbal's authority. On one such occasion, Martin traveled needlessly far from the caves and began chopping at driftwood with his father's sword, reasoning that he could not be scolded too harshly for bringing back firewood. Windred came out after him and started to chide him, but a patrol sent by Badrang arrived on the scene. Martin tried to fend them off, but he was struck unconscious and his sword was stolen. He and Windred were chained to a long line of other captured beasts and marched off to be slaves at Fort Marshank. Windred died along the way, effectively leaving Martin an orphan, though Luke's death probably occured after Martin's capture.
Eventually, he escaped with the help of the mousemaid Laterose of Noonvale, her brother Brome, a squirrel Felldoh and their mole friend Grumm Trencher. Laterose,
Grumm, and Martin journeyed to Noonvale, Rose's home (running into such obstacles as the Highbeasts, the Mirdop family, a gang of lizards and a bunch of savage squirrels, the Gawtrybe) and returned with help to fight Badrang. When Badrang saw hope was lost, he dove for the tunnel Grumm had dug, and attacked the mole. Rose tried to distract Badrang and save Grumm's life by jumping on the Tyrant and hitting him with her loaded sling, but he threw her against the far wall, resulting in an instantaneously fatal concussion. When Martin saw this he was overcome by a fierce rage and became unstoppable in his pursuit of Badrang's death. He stabbed the stoat in the heart with his father's sword and took it back from him. Grieving, Martin journeyed south into Mossflower Woods.
He wandered by chance into the domain of Kotir and Verdauga Greeneyes, where he was arrested by Greeneyes' soldiers for carrying a weapon, which was outlawed by the wildcats. Martin resisted every step of the way as he was dragged into Kotir and brought before a bedridden Verdauga. Verdauga decreed that Martin not be killed, as the law stated, but that he should be thrown in the dungeons to "cool his heels" a while. Verdauga's daughter Tsarmina Greeneyes was outraged by the decision and broke Martin's sword, ordering that he wear it about his neck as a mark of shame. Martin was taken away, but he vowed that he would slay Tsarmina. Martin languished in prison for the rest of the winter, but that spring Gonff the Mousethief joined him in jail. They escaped soon afterwards with assistance from the Corim.
He then journeyed to Salamandastron with Dinny, and Gonff. On the journey they met Log-a-Log Big Club on the Great South Stream, and his ship Waterwing got the travelers as far as Bat Mountpit. They reached Salamandastron where Boar the Fighter forged Martin a new sword onto his father's old hilt. During a battle between Boar the Fighter and his enemy Ripfang they stole the corsair's ship, Bloodwake and Log-a-Log Big Club navigated it up the River Moss back to Mossflower Woods. An old tribe member of Martin who had been enslaved on the Bloodwake, Timballisto, found Martin's old battle armor.
On his return to Mossflower, Martin and the Corim confronted Tsarmina, demanding that she end her reign of tyranny. When she refused, the Corim laid siege to Kotir. As the fortress was flooded and demolished by ballistas, Martin, in full armor, sought out Tsarmina as she escaped the flooded and disintegrating stronghold. They battled savagely and without quarter, and Tsarmina struck down Martin twice. Each time, he rose and fought again despite the severe wounds the wildcat inflicted on him. He was eventually able to drive her back into the lake where she drowned, but he collapsed unconscious minutes later, so close to death, that he was talking to the deceased Boar the Fighter at the gates of Dark Forest. He was found by Gonff, Dinny, and Timballisto, who brought him back to Brockhall for healing. However, it took twenty days before Martin regained full consciousness and he was still weak after that. Under the care of Bella and the Loamhedge mice, he did eventually make a full recovery.
With peace in Mossflower, Martin willingly joined in seeing Abbess Germaine's dreams of an Abbey to reality. Martin proved himself a natural leader in peace as much as war, and was known to be the backbone of the Abbey. When a hedgehog from the Northlands named Trimp arrived one summer and mentioned Luke, Martin journeyed to the North Shores to learn about his father's life. After this, he gave up warfare and had his sword affixed to Redwall's weather vane. He brought back from the Northlands a tapestry of his grandfather, which was eventually expanded into a tapestry of himself. The tapestry is hung in Great Hall.
Martin was known to have gone on at least one more quest, possibly alone, after the construction of Redwall Abbey.
After he died, he was buried underneath the stairs that connect Great Hall and Cavern Hole within the Abbey. Though Martin never married and left no blood descendents, his spirit has often guided Redwallers.
Although Martin died long ago, his spirit still survives and he has often acted as a guide to creatures of the Abbey, usually its future Warriors, Abbots, and Abbesses. Usually, he comes in dreams and will present the young creature with a riddle or puzzle of some sort that they must solve. At other times, he guides other creatures in the aid of the warrior, as when he lead Simeon to give Dandin his sword. Martin will also speak in moments of crisis and give his charge some vital instruction to save their life. Since his death, Martin has influenced over a dozen Abbeycreatures, including Matthias, Deyna, and Mariel. He also saved a badger lord in the throes of Bloodwrath, though he was far from the Abbey. After Martin II became Abbey Warrior (also "Champion") Martin the Warrior was reffered to as "Martin the Ancient Warrior"."